SoulEye
Beta-Tester
Joined: 31 Jan 2004
Location: Helsingborg, Sweden!
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rocko
User
Joined: 24 Jan 2006
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Posted: Mon Feb 06 2006 04:43
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Sweet.... This floats my boat, all the way back to the 80's. Gonna check out the rest of your tunes next time I get on cable. |
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rocko
User
Joined: 24 Jan 2006
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Posted: Tue Feb 07 2006 03:50
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/me is listening to Pineforest Battle
Dude you would've made a good NES composer back in the day :)
Keep 'em coming! |
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Franklin van Uden
Registered User
Joined: 26 Apr 2005
Location: The Netherlands
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Posted: Tue Feb 07 2006 20:31
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Cool and happy tune...
Makes me feel programminga fancy demo around it, in 6510, with cool scrolls, raster routines and sprites |
Music ... is endless ... Work in progress ...
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SoulEye
Beta-Tester
Joined: 31 Jan 2004
Location: Helsingborg, Sweden!
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Posted: Wed Feb 08 2006 02:37
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Nectarine has a feature on a demomaker for pc... getting all those oldschool effects and scrolls without typing a single line of code..... erhm.... Have I already told you that? |
http://www.souleye.se |
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MagnarTBL
Registered User
Joined: 18 Jan 2005
Location: Ronneby, Sweden
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Posted: Wed Feb 08 2006 19:20
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Hehe, typing it is the fun part!
sei
lda #$81
sta $d01a
lda #$7f
sta $dc0d (a bit unsure on that one
lda #$1b
sta $d011
lda #<int
sta $0314
lda #>int
sta $0315
cli
rts
int:
inc $d019
lda #$20
sta $d012
lda #$06
sta $d020
sta $d021
lda #$22
sta $d012
lda #$0e
sta $d020
sta $d021
lda #$24
sta $d012
lda #$03
sta $d020
sta $d021
lda #$26
sta $d012
lda #$01
sta $d020
sta $d021
lda #$28
sta $d012
lda #$03
sta $d020
sta $d021
lda #$2a
sta $d012
lda #$0e
sta $d020
sta $d021
lda #$2c
sta $d012
lda #$06
sta $d020
sta $d021
lda #$2e
sta $d012
lda #$00
sta $d020
sta $d021
jmp $ea31
Try this on a commodore64, and i am pretty sure you got a cursor blinking with a nice blue rasterbar in the upper part of the screen going through the whole screen.
/M - still kinda screwed up in his head with too many hours infront of the c64 in his youth! |
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Franklin van Uden
Registered User
Joined: 26 Apr 2005
Location: The Netherlands
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Posted: Wed Feb 08 2006 22:38
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@ souleye , a demomaker without code is a bit lame though
*= $0900
LDY #$00
MAIN LDX #$00
LDA #$FE
RASTER CMP $D012
BNE RASTER
MOVELOOP LDA $0401,X
STA $0400,X
INX
CPX #$27
BNE MOVELOOP
LDA $A1FF,Y
STA $0427
INY
JMP MAIN
I have the same problem, brainwashed by the c-64 code |
Music ... is endless ... Work in progress ...
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SoulEye
Beta-Tester
Joined: 31 Jan 2004
Location: Helsingborg, Sweden!
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MagnarTBL
Registered User
Joined: 18 Jan 2005
Location: Ronneby, Sweden
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Posted: Thu Feb 09 2006 09:48
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Franklin van Uden wrote: |
@ souleye , a demomaker without code is a bit lame though
*= $0900
LDY #$00
MAIN LDX #$00
LDA #$FE
RASTER CMP $D012
BNE RASTER
MOVELOOP LDA $0401,X
STA $0400,X
INX
CPX #$27
BNE MOVELOOP
LDA $A1FF,Y
STA $0427
INY
JMP MAIN
I have the same problem, brainwashed by the c-64 code
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Very clever little scroller this! Not in a interrupt routine, but it works since you wait for the vertical blank. You should have included a 8-pixels stepping within $d016 to make it go smooth tho.
/M |
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SoulEye
Beta-Tester
Joined: 31 Jan 2004
Location: Helsingborg, Sweden!
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MagnarTBL
Registered User
Joined: 18 Jan 2005
Location: Ronneby, Sweden
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Posted: Thu Feb 09 2006 13:27
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Hehe, if you only knew....! This is only the begining! |
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Franklin van Uden
Registered User
Joined: 26 Apr 2005
Location: The Netherlands
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Posted: Thu Feb 09 2006 15:01
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Quote: |
Very clever little scroller this! Not in a interrupt routine, but it works since you wait for the vertical blank. You should have included a 8-pixels stepping within $d016 to make it go smooth tho.
/M
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LOL, just a quicky by head , nothing fancy ey .... It's been such a long time ago haha .. I could have used the 0314 0315 ea31 ... and ofcorz the d016 for smooth scrolling instead of stepping 8 pixels , but the stepping makes it even more oldschool anyways
@ Soul , yes u did , u've created monsters |
Music ... is endless ... Work in progress ...
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binärpilot
Registered User
Joined: 27 Aug 2004
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binärpilot
Registered User
Joined: 27 Aug 2004
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D Vibe
Registered User
Joined: 04 May 2003
Location: Sweden
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Posted: Sun Feb 12 2006 22:45
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This sounds more like Nintendo than C64
Chiptoons rules!
Nice one, Souly! =) |
https://www.dvibe.se |
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