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MadTracker 3
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AmEv
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Joined: 16 Apr 2011
Location: Looking for MT3 devs! Wanna join?
PostPosted: Thu Nov 08 2012 01:20    
Update: GitHub repository
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http://www.github.com/MadTracker-FOSS/MadTracker3
Best part is that Ethan "flibitijibibo" Lee, a Humble Bundle dev, is soon to be an actve dev.

Arise! Arise from the ashes, ye phoenix!


We are looking for developers for MadTracker 3!
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AmEv
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Joined: 16 Apr 2011
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PostPosted: Tue Nov 20 2012 06:30    
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OK, re-development has officially started. Linux support is a MUST. Windows support is definite. OSX, probably.

If you are a good c++ coder, or know someone who is, let me know, so I can add you to the development team.

Unless your name is Yannick Delwiche, in which I'll add you as an owner. Razz


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Yannick
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Joined: 16 Apr 2003
Location: Belgium
PostPosted: Thu Nov 22 2012 20:34    
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Sweet!

Thanks for all your work so far. Can't wait to see something emerge from all this! Smile

Feel free to add MTYannick to the project. Wink I can provide logos, etc.
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AmEv
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PostPosted: Fri Nov 23 2012 07:46    
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Done!


Best part? Mr. Flib is a sound engineer, working to build his own sound engine. Maybe he can get some pointers from you.

And he knows C++.


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Martin
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Joined: 05 May 2003
Location: Norway
PostPosted: Fri Nov 23 2012 22:45    
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Dancing


~ http://martin.madtracker.net ~
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AmEv
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Joined: 16 Apr 2011
Location: Looking for MT3 devs! Wanna join?
PostPosted: Sat Nov 24 2012 01:50    
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I'm excited, too.

Here's the guy you need to follow: http://twitter.com/flibitijibibo. He's busy with a few other games, but he's working on it.


Biggest two hassles right now? There's a couple files still sitting on windows.h dependencies, which we need to add GTK dependencies, and there are some files that have clashing constants.

Two rules about constants: Don't define several without undefining or ifdef-ing, and if they are going to have a value, don't initialize it one line and then set a value the next.


We are going to need to make it more standards-compliant. But do expect MT3 within a few months, even if it is not complete.

Oh, Yannick, the main "MadTracker-FOSS" logo uses Gravatar, so....


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AmEv
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PostPosted: Sun Nov 25 2012 19:27    
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Whoa! 65K lines of code! Shocked

Definitely going to be awesome when it works.


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AmEv
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PostPosted: Mon Dec 03 2012 21:47    
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And progress is happening!



Couple questions Flib has, and they're in the Issues section on the GitHub page.


MT3 by end of Dec. '12? Probably not. MT3 by end of Jan. '13? More than likely.


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AmEv
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Joined: 16 Apr 2011
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PostPosted: Wed Dec 05 2012 05:03    
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OK, quick question, Yan:

Was the MT3 folder the main executable, and the other folders the .mtx files?


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AmEv
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Joined: 16 Apr 2011
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PostPosted: Thu Dec 06 2012 05:45    
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We think we figured it out, based off of the beta app.


Unoficially, we have a working executable. Feel free to compile it. "make mt3".

It isn't complete, as the other stuff is acting weird.


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SX001
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Joined: 22 Sep 2006
PostPosted: Wed Dec 12 2012 10:35    
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Fascinating. Keep up with a good work. I am reading and waiting to see something soon. Smile
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AmEv
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PostPosted: Thu Dec 13 2012 04:36    
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Thanks!


Well, I don't know HOW soon it will be, as Flib's bill-payer is porting apps to Linux and OSX. So, this will be completely out of his own pocket to develop on. Unless he can get donators, that is. (which I recommend doing!)

However, the two biggest challenges will be converting Win32-specific code to cross-platform code, and converting the assembler to C. There's some stuff that compile perfectly as executables, but not as libs.
The biggest problem Flib has with ASM is, "While it's fast, we can't keep on porting it to every compiler and architecture known to man".

If you want to give support, let me know.

Oh, Yan, could you help us out with a few questions some time soon?


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SX001
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Joined: 22 Sep 2006
PostPosted: Thu Dec 13 2012 09:57    
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AmEv wrote:

However, the two biggest challenges will be converting Win32-specific code to cross-platform code, and converting the assembler to C. There's some stuff that compile perfectly as executables, but not as libs.
The biggest problem Flib has with ASM is, "While it's fast, we can't keep on porting it to every compiler and architecture known to man".

If you want to give support, let me know.

Oh, Yan, could you help us out with a few questions some time soon?


my only wish would be that WIN98SE (on a Pentium 4 at 3GHz single core system) would be supported too. And of course with multiple audio outs and MIDI output ports as the predecessor.

My support would be:
** making music for relief against the christmas stress

** I know Intel assembler, so I can make later some optimizing for certain bottleneck routines if needed for some specific platforms when something is already functioning and only CPU load or something is a concern.
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AmEv
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Joined: 16 Apr 2011
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PostPosted: Thu Dec 13 2012 17:54    
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^Send me your GitHub name, and I can add you to the dev team.

And, yes, we're pushing support for all processors and operating systems. (no guarantees for iOS and Android, yet. That would require a total code conversion.)


Seriously, though, MadTracker on a Linux tablet.... ooooooooo.......


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SX001
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Joined: 22 Sep 2006
PostPosted: Fri Dec 14 2012 18:59    
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AmEv wrote:
^Send me your GitHub name, and I can add you to the dev team.

And, yes, we're pushing support for all processors and operating systems. (no guarantees for iOS and Android, yet. That would require a total code conversion.)


Seriously, though, MadTracker on a Linux tablet.... ooooooooo.......


GitHub name? what? I am not registered in that site yet, so I dont know what and who is having that fun there. Shocked
what I should do? register some username first?
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