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MadTracker 3
 Update: GitHub repository
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AmEv
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Joined: 16 Apr 2011
Location: Looking for MT3 devs! Wanna join?
PostPosted: Fri Dec 14 2012 22:24    
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Yeah, just register for the free version. The only reason you'd need to pay at GitHub is for private repositories.


We are looking for developers for MadTracker 3!
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AmEv
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Joined: 16 Apr 2011
Location: Looking for MT3 devs! Wanna join?
PostPosted: Thu Dec 20 2012 21:46    
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Major-ish update:

Half of MT3 is running on Linux!


MT3
AI
DSP
System

Semi-works:

Audio does not compile due to asm problems, otherwise fine.
Object does not compile due to asm problems, otherwise fine.

Needs porting:

Display
GUI


What does this mean to you? Why, none other than MadTracker3 coming sometime Q1 2013!

PS: AI/DSP seem to have some wires disconnected. Yannick, you want to drop by the GitHub and help point us in the right direction when we get 100% compilation?


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Martin
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Joined: 05 May 2003
Location: Norway
PostPosted: Fri Dec 21 2012 10:41    
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Nice, looking forward to your release. Smile Merry Christmas!


~ http://martin.madtracker.net ~
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AmEv
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Joined: 16 Apr 2011
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PostPosted: Fri Dec 21 2012 22:14    
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Glad I could help!


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DJPantheris
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Joined: 22 Jul 2011
PostPosted: Mon Dec 31 2012 02:54    
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I know C++, but it's been a while since I have done it. I have a Win64 compiler that should spit out a Win64 version. Most may be 32 bits but there are new 64-bit VSTs out there! And I just found out it works... PROPERLY. I may not be able to code, but I can at least be a debugger and Win64 compiler.
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AmEv
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Joined: 16 Apr 2011
Location: Looking for MT3 devs! Wanna join?
PostPosted: Mon Dec 31 2012 22:56    
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Hey, if you want to, feel free to attempt compilation.

Note that they're originally designed to be separate projects. MT3 is the main app, and the rest are .dll, renamed to .mtx.


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AmEv
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Joined: 16 Apr 2011
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PostPosted: Thu Jan 10 2013 17:38    
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Well, great news:

All that's mainly left is A: getting the C out of the ASM for 100% portable code, B: Porting GUI/Display to an OpenGL-compatible layer.


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AmEv
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Joined: 16 Apr 2011
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PostPosted: Tue Jan 15 2013 01:20    
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Good news: Igne lives.

Bad news: He says he's not going to be able to be the guy he once was here.


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kragle
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Joined: 02 Feb 2005
PostPosted: Wed Apr 03 2013 21:28    
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Keep up the good work all Smile looking forward to using Madtracker 3! I have been excited about this since I heard about it many years back. I enjoy using v2.6 from time to time but I still prefer using v2.3 as I cannot double install two madtrackers and love the limitation of just pure oldskool sampling!

Hope it can be achieved, good luck to all who proceed Very Happy


Madtracker v2.3 for life! Smile
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D Vibe
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Joined: 04 May 2003
Location: Sweden
PostPosted: Sat Jun 01 2013 08:17    
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Keep up the good work!

Any chance of a port to Android? Embarassed


https://www.dvibe.se
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AmEv
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Joined: 16 Apr 2011
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PostPosted: Sun Jun 16 2013 07:03    
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Not anytime soon, D_Vibe....


Android is Java-based, and MT3 is C++. With a little work, we can do it, yeah...


Seriously, though, I am in a bit of a coding mood.... Anyone willing to work with me?


First 3 platforms will be Linux/Win/OSX.


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dcstoica
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Joined: 23 Jun 2013
Location: Toronto
PostPosted: Sun Jun 23 2013 01:54    
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AmEv wrote:
Not anytime soon, D_Vibe....


Android is Java-based, and MT3 is C++. With a little work, we can do it, yeah...


Seriously, though, I am in a bit of a coding mood.... Anyone willing to work with me?


First 3 platforms will be Linux/Win/OSX.



Hi there,

Since is summer holiday i am in the same mood (meaning more time to "spare" Smile

By quickly glancing at the dynamics of this thread it looks like you are kind of a lonely ranger (correct me if I am wrong)

And now to business:

1. I need the the user requirements / new features targeted for v3; any place with those docs?

2. Since I am new to the project, to comprehend rapidly the code and infrastructure, I think the base code of v2.6 would be wonderful! I did not see on github any branches or much of versioning, so ...?

I looks that the last commit was on Jan 24, 2013; is anybody else working on this thing?

More details later ... based on your feedback!

Dan.

P.S.

Just a small hint on my background - teaching CS here in Toronto; Hard C / Linux hacker ...
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AmEv
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Joined: 16 Apr 2011
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PostPosted: Mon Jun 24 2013 17:04    
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I'm going to be working on MT3 soon. Just have been too busy as of late.

Anyway, 2.* is 100% closed-source. 3.* is open-source.
The reason there is no versioning on 3 is, well, it's in a horribly alpha stage, and has no need for it.

Also, only Yan can answer how similar 2.6.1 and 3.0.0.0.0.0.1 is.

If you want to see a build of the source in its current state, http://madtracker.org/download/mt3_debug.zip.


Add me on Skype/GTalk. Just add a "7fam" to the end of my handle to find me.


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dcstoica
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Joined: 23 Jun 2013
Location: Toronto
PostPosted: Tue Jun 25 2013 07:04    
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AmEv wrote:

...
Anyway, 2.* is 100% closed-source. 3.* is open-source.
The reason there is no versioning on 3 is, well, it's in a horribly alpha stage, and has no need for it.
...


So, you are saying that v3 is a brand new rewrite with no code from the past !?!

It looks like there is a very 'loose' understanding of "Open Source"; recalling some of the remarks of Yan from the past ... 'I want to make my baby open source but ... only the developers will have access to sources up to the beta testing' ... !!!
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dcstoica
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Joined: 23 Jun 2013
Location: Toronto
PostPosted: Tue Jun 25 2013 16:31    
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AmEv wrote:

...
Anyway, 2.* is 100% closed-source. 3.* is open-source.
The reason there is no versioning on 3 is, well, it's in a horribly alpha stage, and has no need for it.
...


So, you are saying that v3 is a brand new rewrite with no code from the past !?!

It looks like there is a very 'loose' understanding of "Open Source"; recalling some of the remarks of Yan from the past ... 'I want to make my baby open source but ... only the developers will have access to sources up to the beta testing' ... !!!
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