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How to delay a sample

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misiek
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Joined: 29 Nov 2006
PostPosted: Wed Nov 29 2006 20:55    
How to delay a sample
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Hi

I make drums mostly and for that I used Jeskola Buzz until I found Mad Tracker. There is one but tho. Is there any way to delay a sample - not delay/reverbish effect - but to start sample with a slight delay in ms? I need that for triol's and just to make my drums sound natural, and not just like a machinegun :]

Greets
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Ravana
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Joined: 18 Nov 2005
Location: Oulu, Finland
PostPosted: Wed Nov 29 2006 21:10    
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I don't know if there is a delay in milliseconds, but there is a delay in ticks. The FT2 command EDx does that, where x is the number of ticks the note is delayed. You can max have 32 ticks per line, so millisends per tick... Well that you calculate for yourself.

Edit: Note that the tick value must be smaller than that of your song. For example, your song uses 6 ticks per line, you can max put ED5. That's how it was in FT2 anyways... Since the first tick is the start of the line.


http://www.mikseri.net/artists/thejollynekromanseri.51046.php

http://www.mikseri.net/artists/bewaretheconstruct.62202.php

MT source files available if requested (maybe)
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goose
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Joined: 11 May 2003
Location: aroundabout
PostPosted: Thu Nov 30 2006 09:34    
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-------------------------------


90 XXYY Set sync. offset


If the sample is synchronized:

X Got to beat X

Y Offset in the beat (in Y/256: 0 = begin of the beat; 80 = middle of the beat; FF = nearly the end of the beat)

Else:

X Divide sample in X parts

Y Go to division Y


-------------------------------
OR...
-------------------------------


9D XXYY Set offset+delay



X Offset (01 = 256 samples, 02 = 512 samples, etc.)

Y Delays the note of Y ticks



-------------------------------

Cool
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misiek
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Joined: 29 Nov 2006
PostPosted: Fri Dec 01 2006 21:46    
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Ravana wrote:
I don't know if there is a delay in milliseconds, but there is a delay in ticks. The FT2 command EDx does that, where x is the number of ticks the note is delayed. You can max have 32 ticks per line, so millisends per tick... Well that you calculate for yourself.

Edit: Note that the tick value must be smaller than that of your song. For example, your song uses 6 ticks per line, you can max put ED5. That's how it was in FT2 anyways... Since the first tick is the start of the line.


Thx man Very Happy. That is exactly what I needed. But - even if you set 32 ticks, you have acces to 16 only (F), because command goes like this: 00 0EDx. Is there any way to acces all 32 ticks?

PS. I dont quite get 90 and 9D commands goose mentioned - I think they divide sample into parts, and start from selected one. Couldn't figure them out.

Edit: Is there any way to add specified command automatically when you add a beat to your song?
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goose
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Joined: 11 May 2003
Location: aroundabout
PostPosted: Sun Dec 03 2006 21:25    
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misiek wrote:

PS. I dont quite get 90 and 9D commands goose mentioned - I think they divide sample into parts, and start from selected one. Couldn't figure them out.



Sorry - I didn't post the explanation for some reason...

It helps to offset some hits a tiny bit to get a more natural sound, especially on rolls.

Plus you can add silence (one beats worth perhaps) to the begining of the sample and change the amount of silence with offset command - this means you move the hit around the beat. Plus you can easily include more of the attack of the drum sample this way.

Just ideas. Very Happy
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