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MT2 Compo

Tears

By CamBomb


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Yannick
Originality:7Technical:7
Theme:6Quality:7
Arrangement:5Global:7

Sunbuster
Originality:4Technical:3
Theme:5Quality:3
Arrangement:2Global:3

wow, first time I've seen all 64 channels in Madtracker used... We go into dance/trance with this song I'd say.

Makes some heavy use of a stuttering effect (sure there's a musical term for this, but don't remember what it is atm.). At times it seems all of the track is constantly switching from full volume to no volume all the time. This gets a bit distressing, and a bit nerving. I'd would ease off on this effect on some of the samples, at least the vocals. Perhaps not go all the way from full to null, instead just go down 50% or something.

The vocal samples used, well, they worked to some extent, but they could be better. I'm guessing they're selfrecorded. I like the vocals in the break at 2:00 about though, they have a nice message and they work with the atmoshpere at that point. The other vocals, to be honest I think the track would have worked better without them.

The track distorts pretty heavily at some points. Not all the time, but especially at points where there's a change, end of the intro for instance, at pattern 0A.

The overall mix is a bit unbalanced. The vocals sometimes get very much space compared to the instrument. The kick is almost inaudible sometimes, othertimes it dominates the soundscape. The bassline is a bit dominant all through the song.

sample quality is very variating. The vocal sample in the break for instance has a very high noise floor, audible in the track.

Overall, the idea is good, but that constant going from 80 to 00 on the volume column on almost all lead channels get's on the nerves. From a technical point of view, there's still a lot to do on this track unfortunately.

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