|Originality:|| 7/10||Technical:|| 6/10|
|Theme:|| 8/10||Quality:|| 7/10|
|Arrangement:|| 3/10||Global:|| 6/10|
Great and relaxing main tune. The beats are nevertheless somewhat discomforting because they are too harsh, blunt, energetic and too much panned. The track is too short to create a real relaxing downbeat-vibe. That's a pity, because the potential is certainly here. Sadly, it's mainly an idea or prototype that is repeated a number of times.
|Originality:|| 6/10||Technical:|| 4/10|
|Theme:|| 4/10||Quality:|| 6/10|
|Arrangement:|| 4/10||Global:|| 5/10|
The main aspect in this track seems to be the drums. At least those are what stick out. They jump from one channel to another and in general fill out most of the spectrum. A minimalistic bass/pad plays some notes throughout also.
This is the only track that was absolutely unlpayable in MT on my computer. From an MT technical point of view, this track is a nightmare. First off, all 64 channels are active, even though only something like 20 are actually used. To be honest I don't know how much difference it makes, but less tracks visible is better I'm sure. Second, way too many VST's loaded. The master limiter for instance had been loaded a gran total of 13 times! Now, the master limiter is what it says, it's supposed to go on the master output once (that's how I understand it), not on every channel individually. I'm pretty sure the same thing that was now done with 13 instances on individual channels could have been done with 1 instance on the master channel, especially since every instance had the same settings. Huge CPU savings could result... So, my tip as far as technical things go is to investigate the possibilies Madtracker provides in optimizing your plugin usage by routing. Also, when doing tracks that are aimed for distribution as modules, please think through every plugin you've added: "Is it really necessary or could the same thing be done in some way that requires less processing power".
To be honest I miss something more in this track. It feels half-complete and somewhat empty. It's like the artist has created the background but forgotten to add the lead. The massive drums are nice, no doubt about it, but they don't give enough to validate the lack in other areas of the track. The mix overall is good though as is the overall quality. This feels like one of those hidden bonus tracks artists like to throw onto CD albums these days. It's good in a way, but you also understand why it's not in the actual track listing.
|TNK / ATK project|
|Originality:|| 7/10||Technical:|| 8/10|
|Theme:|| 3/10||Quality:|| 3/10|
|Arrangement:|| 8/10||Global:|| 4/10|
Hip hop beats, rhodes, deep round basses, an huge amount of required CPU power (ogg exports rulez), the whole stuff sounds quite original, in fact, it sounds like a mixture of a little bit of trance with some hip hop. I wonder if this is not simply an hiphop backtrack. Sounds so atleast.
It's not bad, and has a good sound, but really it's always the same (except maybe at it's very end where some different sounds come in). I guess this one lacks a good rapper on it. However, it has nothing but it's sound quality for it. Once you heard the 20 first seconds of the track, it's as if you've heard it all... too bad.
My hints : Now that you've shown us you can create a good sound, now show us you can create a great song. The whole stuff evolves very slowly towards the end. It could have worked if it had been a long (7->10 min) slowly evolving song, but that structure simply does not fit toa 2:38 long song. Add some raps to it and it will become much more "alive".
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