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"broken hills // scalesmann^mc" by Scl

broken hills // scalesmann^mc

by Scl

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QBical
Originality: 5/10Technical: 1/10
Theme: 4/10Quality: 2/10
Arrangement: 5/10Global: 4/10

Scl made this short piece called broken hills.

This piece would realy fit a game or movie scene, but it would need a bit of a brushup in terms of quality. The sample quality is quite low, the piano could realy use a lowpass filter for example, and the drums are way back in the mix thus giving the track a lack in punch and expressiveness.

The composition part of the track is good, yet the track feels dated, maby you could have put in some nice synth pad's or intresting samples ( maby some text from a movie ) to spice things up.

[b]Conclusion[/b]
Broken Hills is a nice track but it lacks something to realy keep my attention, try to find some better samples or use a nice VST instrument that does the thing you're after.
keep it up!
Sunbuster
Originality: 5/10Technical: 6/10
Theme: 6/10Quality: 5/10
Arrangement: 5/10Global: 6/10

A calm track. I general a very nice track also. The background guitar melody, although nice and contributing a lot to the track, could use a break at some point. It is very good, but perhaps a bit too penetrating to be playing constantly.

The piano sounds a bit too muffled, and thus it creates a very muddy soundscape. I think the track would benefit if the piano was allowed to have a bit more high frequencies, something not quite as high as the guitar, but still higher than it goes now. It would bring more clarity to the track I think. An alternative would be to cut a bit more from the low end of the piano.

The end is a bit weak imo. It comes a bit abrupt also. It goes from a large sound to a single string playing i a snap. The crash there sounds a bit like the drummer missed the plate a bit and only got half of the intended energy down. I think some sort of slow down or a more gradual fade out might work better as a finish.

So, the track overall is ok, but a bit too simple sounding to be anything more.
TNK / ATK project
Originality: 4/10Technical: 3/10
Theme: 5/10Quality: 4/10
Arrangement: 4/10Global: 4/10

Originality: 4/10
Theme: 5/10
Arrangement: 4/10
Technical: 3/10
Quality: 4/10
Global: 4/10

If I had to define what "repetitiveness" is, I think this song could be a good definition of that term.
A nice guitar sample playing a background melody over and over and over and over and over and over and over and over and over and over and over and over and over again, on some not too uninteresting strings chords and an almost nice piano melody (that makes the "theme" note rise from 3 to 5).

However, the lack of emotional nor "objective" power of this song is too clearly to be felt, which makes it a quite average entry, and the repetitive guitar backing melody does not really help it even if the guitar sample itself is nice.

The arrangement is very light. The sample set is very weak and therefore no power can be felt in this song. Personnally I have the feeling that the one behind this song is used to play in a very laidback styled live band and did not really understand how to create emotions with electronic music. I mean, your song is like a partition in "live music", too bad tracking requires you to provide to the computer the "soul" a traditional live player puts in his performances. I've seen many skilled "real-life" musicians tracking that way and unable to explain why their songs lacked of the soul their live versions had : Simply because tracking is not the same thing than normal "performing", and quite obviously you're probably in this case too.

Technically its way behind todays tracking standards.

My hint to this composer : I feel you have some real musical skills, now study how great trackers use their programms to provide emotions & power to their tracks. It may be a hard task but it's worth it.

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